extends 基础弹窗类

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.

func _on_button_pressed() -> void:
	GameViewManager.切换场景("开始游戏")
	关闭()

func _on_button_2_pressed() -> void:
	get_tree().quit()
